DrMCClark opened this issue on Mar 30, 2006 · 79 posts
AnAardvark posted Mon, 13 July 2009 at 3:14 PM
Quote - OK Then most likely there is a UV mapping problems. The color gradient of this shader is driven by the value of the V coordinate of each point.
Is your water prop UV mapped?
I'll find out in about a week when my computer gets back from being repaired. (The good news is I have a recent backup, the bad news is that I might need it.)