raven opened this issue on Jun 25, 2009 · 1706 posts
pjz99 posted Wed, 08 July 2009 at 2:56 PM
Quote - So for human figures, I care a little less about SSS, since I was mistaken about where these effects were coming from. They are the result of diffuse inter-reflection, not sub-surface scattering.
SSS is one of those features that people tend to over-use on human character renders anyhow, to the point where you have images that look like people are made out of solid latex rubber with a brilliant spotlight behind them, with an SSS border of about half an inch.