odf opened this issue on Oct 27, 2008 · 13981 posts
Diogenes posted Mon, 06 July 2009 at 11:50 AM
Quote - Speaking of corrupt: I've butchered Antonia's mesh and rig until I had only 10 vertices, 12 faces and 3 bodyparts left. Poser still manages to turn a perfectly symmetric mesh into an asymmetric figure.
There's not much more I can rip out of the CR2 except joint and transform channels, and I'm not sure that's allowed. And I still can't see where Poser gets those displacements from. Fascinating!
I have been unable to figure it out either. Brad has it too, but then so do all the other figures. I have rerigged him several times and it always shows up in some form, more or less. You say V2 has the least problem? I will have to get V2 and try to follow, perhaps the reason why. Maybe I can at least minimize the problem, and file a ticket with SM.
I give up anyway, it has to be something in Poser itself, and I'm no programmer.
Cheers,
Mike.