Forum: Carrara


Subject: Hexagon To Carrara Displacement Map question...

MatCreator opened this issue on Jun 22, 2009 · 23 posts


ShawnDriscoll posted Fri, 03 July 2009 at 12:05 AM

Quote - Baking means applying a proceedural texture to a UVMapped object, and then having the program/utility/plug-in extract that "shading" as an actual texture map, that could then be applied to the object to mimic/imitate the proceedural texture?!? This texture map could also be further edited or postworked to enhance its visual quality I suppose, thats just too awesome, Im all new to this...

Yes.  The advantage to all this is your rendering will be way faster because Carrara is computing the pixels for the rendered object from a simple texture map instead of having to re-calculate the procedural shader for each pixel of the object.

Quote - Lets say in Carrara I want to paint the Daz Troll. I set up the figure and paint brush to begin to paint. I click on the image to open the 3D paint brush presets, I now access all of Carraras shader presets as well as the paint brush presets. I choose the Complex Green 2 shader to paint on the Troll. Over his skin surface, as I paint (and hold down the mouse button) the brush paints a continuous stream of the proceedural shader over the surface, seamlessly... I could then export the figure and the mapsOf course you would expect that it works on uvmapped objects, but if it could work on unmapped/organic objects, that would be nice too, but asking for far too much as I now understand...

I dont suppose there exists a program that CAN do what Im asking?!? Allows you to paint on 3D mapped/unmapped objects w/ proceedurals?!?

I don't know the answer to that.  I have not done any painting in Carrara, so I don't even know if it's anything like Hexagon where you only paint with texture map brushes and not procedural ones.

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