odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Thu, 02 July 2009 at 12:14 AM
Quote - odf: found a problem when you xrotate the hip, you need to fine tune the Dynamic B Angle of the jointx (nice to have the DAZ setup tools)
Actually no! The hip should not have any bend relations with its parent (which is 'hipHandle') at all. This looks like a bug I've fixed a long time ago has crept back. I suspect working on a rig in D|S and then exporting to Poser does that, but I'll have to investigate further. If my suspicion is correct, then we'll have to live with this problem - and a few others - for a while, because I'm not ready to edit half a dozen positions in the CR2 by hand every time I export the rig.
PS: Using hipHandle instead of hip to rotate the figure should work until the problem is solved.
-- I'm not mad at you, just Westphalian.