bagginsbill opened this issue on Jul 29, 2008 · 156 posts
MistyLaraCarrara posted Wed, 24 June 2009 at 3:11 PM
Would you have any recommendations for simulating torch light?
my scene is in a cave. a few flickering torches and a fire elemental facing off a telekinetic human.
never been in this situation in real life, but would imagine light would bounce off the cave wall to softly backlight the human character.
geologically, the cave is strontium rock.
fastscatter on the elemental to simulate a glowing lightsource?
with an edge blend node to make the edges of the elemental orange-ier?
Thanks!
Chicken pot pie today.
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