odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Sat, 20 June 2009 at 2:41 AM
Quote - That's several people I've heard from now that have got on board with the DAZ rigging tools. Is it just bug avoidance (which is important, to be sure), or are there specific things that are really done better?
What sold it to me is the ability to sculpt JCMs on the posed figure. More specifically, you pose the figure in D|S and export as an .obj file. Then you sculpt that, and MorphLoaderPro plugin turns it into a JCM for you, complete with all the ERC slaving.
But that's just the tip of the iceberg. There's just a world of difference between Poser's pathetic tools and what D|S offers. Just setting up joint parameters is much, much easier and more intuitive, and you can do many things within the tools that previously you had to edit the cr2 or use external programs for.
There are some demo videos up on DAZ's site, but I can't find them anymore since Studio Version 3 was released. Also, it looks like the MorphLoaderPro update is currently broken. So I'm not sure I can recommend getting the setup tools at this point. It's probably better to wait until the "paid beta" phase is over for DS3 or try to get the old versions for DS2. The update was free, which would have been great if it had worked. :lol: But it could be I was just unlucky and everything else works fine.
Quote - On transferring JCMs, frankly Dimension3D's Morphing Clothes does almost all of it automatically.
That's good to know. I wasn't sure how well it handled JCMs. I guess then it just comes down to knowing which JCMs are there and which ones need to be transferred for a given piece of clothing.
-- I'm not mad at you, just Westphalian.