Forum: Poser - OFFICIAL


Subject: Special colors in the material room

sirenia opened this issue on Nov 04, 2007 ยท 56 posts


bagginsbill posted Mon, 01 June 2009 at 2:41 AM

In that shader, I showed a color map from a texture set. This is the color of the material. It does not have to be a map. Instead, you could plug in nodes to make the colors, so if you're converting a procedural texture, that's where you'd plug in the colors. Most shaders, even procedural, have the important color generating nodes going into Diffuse_Color. Whatever they are, just plug them in where you see the color map.

If you're converting a shader that uses ambient or translucence, it's probably a bad hacked-up I-don't-know-why-I-did-that-I-just-thought-it-looked-good type of shader and you should not convert it. :)


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