Tomsde opened this issue on May 15, 2009 · 327 posts
dphoadley posted Sun, 31 May 2009 at 10:47 PM
I use three lights in my renders nowadays, as per Bagginsbill's instruction, as I have understood it.
Gamma Correction in render settings is set at its default setting of 2.4.
As for shaders, I set on all my characters and props, Diffuse, Specular, and Ambient to white. The intensity of that white I adjust by setting the values. Diffuse I set to 1, Specular I set to 0.010, and ambient I set to between 0.001-0.0001. This way, light absorbtion is close to what would be seen in the natural world.
I also texture my figures with three sets of textures, one regular, one desaturated, and one desaturated and inversed. The regular I plug into the diffuse, specular, and ambient slot. The desaturated I plug into the diffuse value, specualr value, highlight value, and ambient value slots, and set its intensity at 0.500.
The desaturated inversed I plug into the bump and displace slots, and set their values at 0.010 and 0.001 respectively.
Gamma Correction aside, I consider the ambient occlusion to be the most important aspect for the improvement of my renders.
DPH