Tomsde opened this issue on May 15, 2009 · 327 posts
MikeJ posted Sun, 24 May 2009 at 11:29 AM
Wow BB, I didn't know you had it in you. ;-)
I see where you're coming from though, and I agree completely. More than completely...
Well OK, let me rephrase my intentions then. It's easy to get carried away with "Poser needs this, Poser needs that, and blahblahblah...". But I think in my first post in this thread I said this is what Poser 8 needs for me to be interested. And although it's admittedly not obvious, that's the way I've been thinking of it through everything else I wrote.
So, I'm looking at it and writing about it all very subjectively.
One thing I've written many times, which I will continue to maintain though is it's disappointing. Poser could be a MONSTER of an app if it took what it already has that is good and added some real high end tools to it all. Its OpenGL is about the best there is, for one thing. Not even the mighty Maya can move extreme res meshes with 4K textures around like Poser can. And Poser can do it with several figures at the same time, where Maya, Max, Lightwave...all choke on only one such figure. And IMO, the ability to do so is a HUGE thing, especially for posing a figure and animating it.
But I don't have any say in Poser's direction, that's for sure. It's unfortunate if S-M doesn't want to push it to the levels it's capable of achieving, but from a marketing aspect I suppose it's the better idea to appeal to the masses.
Still though....