Tomsde opened this issue on May 15, 2009 · 327 posts
ice-boy posted Sun, 24 May 2009 at 5:31 AM
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That's why I NEVER use them! They're useless. I use only Ray-traced and HDR-Ibl's in my work.NOW. I used to use DM shadows long ago, when glowing nostrils and such were just mysteries I couldn't figure out how to get rid of. :laugh: Now I've moved on to bigger, better lighting and materials and renders there in. After using other renderers, I'm spoiled on Global radiosity and global Illumination. ^__^V,,
but thats a huge problem.
we are forced to use the complicated raytraced shadows.raytraced shadows in movie production are not used a lot. because they take to much to render. the problem is also that we almost always use soft shadows. i reality we have more soft shadows then sharp shadows. and with RT you need to spend a lot of time to get some soft shadows without noise. DM shadows are soft but look bad in close ups.
i can thank god can use DM shadows for fill lights. but i can not use them for a rim light. why not? becusause the shadows around the ear looks BAD. not just bad. but BAAAD. so i need to have at least 2 RT shadows. one for the main light and even for the rim light.
and i completely forgot about using DM shadows with brighter lights.in the last months i did some tests. and the results were pathetic. and please dont tell me that i didnt use a big enough shadow map. i used 1024 on a figure. only a figure(without the ground).
www.renderosity.com/mod/forumpro/showthread.php
of course i think i was the only one who noticed this. so i am not expecting a fix for this since SM doesnt even know that they have bad shadows.
i dont want this to look like i am a ''basher''. i really am not. but when i saw those bad shadows i was in a big shock. i was really shocked