FranOnTheEdge opened this issue on May 21, 2009 · 36 posts
FranOnTheEdge posted Fri, 22 May 2009 at 6:34 AM

It turned out that the problem was very simple indeed - I was just so tired I couldn't see it.
All it was, is that the old unUVmapped version of the model was turned off in the editor view, but not in the renderer. And that's what was intruding on the UVMapped version, causing all that nastiness.
Duh!!!!
I fully intend to really get to grips with BodyPaint.
I feel that this 24 hours to make an animation - although good practice in speed working, is in fact detrimental to your health - cos I feel like bluuuuugh!
But this residency is still ongoing next week, so I hope to submit something next time.
I'm going to keep going with this scene, rig the moth (if I can, it'll be only the 2nd thing I've attempted to rig, and I'm still working on the first one), then animate the moth, with his little placard...,
but now I have to go see my aunt - she's storing a good deal of my stuff over the summer, and I'm taking her and my cousin out for a ride on a steam train. She doesn't have facilities for me to take my PC so I'll 'see' you guys on Monday,
All the best and thanks very much for the help, it's very much appreciated - if I hadn't been too tired to see straight, I might have made it.
It's a pity you can't 'paint' from a photo, in BodyPaint - like cloning areas from a photo to your design, in PhotoShop...
I'm off to look at that tutorial now, thanks for the link.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)