Forum: Cinema 4D


Subject: Cutting object in half along specific edge/axis? Symmetry

FranOnTheEdge opened this issue on May 21, 2009 · 36 posts


kuroyume0161 posted Thu, 21 May 2009 at 9:27 PM

Wait until you are finished modeling (esp. with Symmetry) and save a separate version to file for safe keeping (with Symmetry).  Then convert the entire model (at least below the HN) to Polygon object (Current State to Object) and, for starters, do a Planar UV mapping from the top (X-Z plane) in BodyPaint of the wings.  This will get you the wings easily mapped.  The body would best be done as a Cylindrical mapping to start.  Then use images instead of painting directly.  While direct painting is a nice feature, you won't get those complicated results in a single night. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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