
**JOELGLAINE**: That sounds like a great idea. There are quite a few unusual things one might want to do with the eyes, particularly in conjunction with morphs, and most of them would affect both eyes. One could always add more channels to the head actor to control the eyes, but those are harder to find, and unlike the mono-eye method, each and every one of them will require ERC. Nice! I'll think about that some more and see if I can use something similar for Antonia. First I need to finish all my morphs (JCMs and expressions), though.
smallspace: Hmm, I tried it out, and pointing her eyes at the main camera seems to work fine for me. I think I need more information on the problem you encountered.
Edit: (some nonsense about using IK for pointing the head deleted)
-- I'm not mad at you, just Westphalian.