Forum: LightWave


Subject: Hip Rigging and Methodology. (Big Images!)

Tephladon opened this issue on Apr 20, 2009 · 39 posts


megalodon posted Sat, 25 April 2009 at 3:43 PM

Quote - Megalodon:
Why don't you build a BASIC! humanoid mesh and rig and post it, then we can both be happy.  Do you know how many people have trouble modeling a BASIC humanoid mesh.  There's nothing basic about it.  Even poser has BASIC humanoid meshes and those BASIC meshes are also LICENSED!  Or did the ownership part elude you?  I guess you wanted something for nothing, I don't know but the Thanks for Nothing attitude can be shoved  right back up your ass.  I build it, I own it, I decide what to do with it.  There's nothing BASIC about ownership.  

Once it's out and some lazy modeler or animator decides to pick it up, tweek it, then use it in some paid project, there's no way I can track  it for royalties.  Yes, it's about money and I will get paid for my work.  This naivete you're regurgitating not even close to pragmatic.  If you don't think work is stolen off the internet then I don't know what to tell you.  Any risk management team will tell you to take stringent control  of your intellectual property.

I'm regretting more and more ever creating this post which initially made for rtlehr in response to his post.  I just thought I'd jump in and allow others to view it.  BIG MISTAKE!  I guess I'll drop back into exile of this is the prevailing attitude here.  No skin off my back, I already know how to do what needs to be done.

Nice dodge - especially after saying: 

Quote - unless you're a messiah user, you won't get a complete rig.  My lightwave rigs are only supplemental.

Hey smartguy...

http://www.daz3d.com/i/3d-models/free-3d-models?cat=382&_m=d

Basic human figures FOR FREE to use. Maybe your rig won't work perfectly with them...   but it will STILL give a good idea as to how it DOES work.

NOT to mention the multitudes of "basic FREE human figures" available on the internet. Please though, feel free to continue your tirade about LICENSED models, etc. I don't want to elude anything.  :)

You've got great pictures of a figure with bones but I have NO IDEA how those bones work with the mesh. What do you have them parented to? What is the strength? What kind of expressions do you use? Those pictures tell me NOTHING except bone placement - and that's not perfect since we can't see everything too well.

Yes...   it would be TERRIBLE for you to supply the really great mesh you've got for us to see how the rig interacts. Penta can but not Teph. Or even use one of the FREE DAZ meshes OR other free human meshes available. Super secrets on how "the masters" can make a great rig but won't show IN DETAIL how it's done. I guess that's why I like SplineGod for showing how he does things in such detail.

I've worked with MB for some time and it took me a LONG TIME to get the workflow into LW seamlessly. When someone asked, I provided STEP BY STEP details on how it was done. Did THEY have to go through the same painful process to get to where I ended up? No. Why? Because I showed them step-by-step. Did it hurt me? No. Did it help them? Yes. It wasn't a super secret. Did they make money on MY information? Maybe, maybe not. So what!

Make money with YOUR rig/mesh? A rig does not an animation make. They would still have to animate it. And using a basic DAZ mesh would not hurt you at all. But it seems that you just want to keep it all to youself, and provide pictures and hints on just what CAN be done.

But yeah...   feel free to go back into exile if you like. Keep making YOUR stuff without REALLY sharing how things were done. I will remember people like you as I continue to provide information to those asking for it. Maybe they'll make money off of the info I provide, or maybe they won't. Either way, I'm helping fellow animators the BEST I can without feeling I'm losing MY edge.

Maybe you should just write a tutorial and charge for it. Then you can make some cash and tell yourself that it was wirth it.  ;)

PS.  I was thinking...  "finally, someone who can REALLY help" with my human rigging problems. Penta's mesh is nice, but the character is nowehere near human with the right proportions. And I end up with this. Sheesh.