Forum: Poser - OFFICIAL


Subject: Attempt at reducing Koz hair speculars in P6

PapaBlueMarlin opened this issue on Apr 14, 2006 · 68 posts


jdredline posted Wed, 22 April 2009 at 12:09 PM

> Quote - ... > > As for gamma, insert a gamma anti-correction between the HSV and the Clay. (Raise to the Power 2.2) Then insert a gamma correction between the Color_Math:Add and the Alternate_Diffuse input. (Raise to the Power 1/2.2).

Is this correct?  There is no such thing as a "gamma" node.  You're renaming a math_function node as "gamma" then adding 1 or 2.2.

And if that's the case, is a Gamma "anti-correction" subtracting the same amount?

I assumed yes and followed these steps but the results make the hair loose it's assigned color.

Could you show us the updated set-up with gamma correction?