Forum: Carrara


Subject: Not quite reinventing the wheel

pauljs75 opened this issue on Apr 01, 2009 ยท 12 posts


pauljs75 posted Wed, 01 April 2009 at 11:25 PM

Playing with displacement this time around. Using a 1024x1024 map to drive the channel. Just showing the brightness values from HSB here to get an idea of how far it should go. I'm also seeing some artifacts around the edges when using displacement mapping. (Other than the obvious area where I didn't overpaint the texturemap by enough.) Displacement didn't seem to do much unless subdiv is enabled, and then the samples has to go up a good bit to make text legible. Any recommendations about changing some of the other values from default?

Also it seems like using displacement is quite a tradeoff for calculation time at render time. But it's either that or perhaps using a poly-bomb tire model I have sitting around, and I'm not sure if I want to stage with a couple of those in the scene.


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