odf opened this issue on Oct 27, 2008 · 13964 posts
Diogenes posted Tue, 31 March 2009 at 5:58 AM
Thanks odf, Spanki, I get it. This brings to mind the morphs I made for the X and Z rots on the thighs. I had a heck of a time getting them to work together because the two morphs wanted to go in cross directions and sortof collide with eachother, which kept making a big dent in the butt.
It's sortof the same thing I can see if the vertices travel independently at different speeds (not smoothly) then there will be points in the morph where they may collide with eachother and cause deformities, not to mention setting up future problems with other morphs applied on top. But if you keep the vertices moving smoothly along then at any point that you stop the morph they will be in a uniform order for the next morph. (whew! that was a sentence!)
Well, I don't want to highjack the thread, but this is interesting 
Edit: You know I never knew that they would even move at different speeds along the way, I always thought they moved smoothly along to the final end morph. Huh! I have to rethink things.