odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Sun, 22 March 2009 at 9:31 PM
Quote - Thanks, odf. Honestly, I haven't quite learned how to sculpt eyes (and to a lesser extent, mouths) all that well without breaking the mesh (e.g. getting a gap between the corner of the eye and the eyeball etc). And this morph is with the morphing tool, too, which I'm really not accustomed to.
Eyes are obviously quite difficult, but also important. One of my pet peeves about character morphs for Vickies is that the eyes always look the pretty much the same.
I'll try to do some eye morphs once I've figured out which software to use for morphing.
Quote -
Re the matter of obj files. It's not simply a problem of vertex order; I can't get anything remotely the same file size. Your Antonia .obj file is 6,823 kb with UVs; 2465 without (from my UVMapper save). I just haven't been able to get a match no matter how I export. I've had problems like this occasionally with V4, but not repeatedly. I just don't really see the point of sending you an obj file that is obviously messed up somewhere.
Well, if you sent me the .obj file, I could have a look at it and try to figure out what's wrong. I'm pretty good with .obj files. :biggrin:
-- I'm not mad at you, just Westphalian.