odf opened this issue on Oct 27, 2008 · 13964 posts
FranOnTheEdge posted Thu, 12 March 2009 at 5:31 PM
Quote - > Quote - ODf, I was just doing a bit of final touches on the head texture and when I did a render check I noticed something. She has mini-flaslights up her nose! There is no "nostril" material to darken that area. Is there a way to fix that?
Yes! It's called ambient occlusion. I really, really recommend using it.
No, seriously, do people still use nostril materials? I wouldn't really mind adding one, but it seems such a clunky way to fix the glowing nostrils problem.
Well there is no ambient occlusion in Bryce. So people (like me) who want to use Antonia in Bryce would have hot nostrils allatime. Just FYI.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)