FranOnTheEdge opened this issue on Feb 22, 2009 · 37 posts
FranOnTheEdge posted Sun, 22 February 2009 at 9:17 AM
CaptainJack, tried the test render on a selected area as you suggested, all it shows is the same rubbishy thing that I get in the open GL preview in the Texture Room.
Sparrownightmare,
See above. (Except that I don't seem to have a shader room, just a texture room, with shaders in it... probably the same thing though. ggg)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)