odf opened this issue on Oct 27, 2008 · 13964 posts
pjz99 posted Tue, 17 February 2009 at 11:49 PM
It's a trade off - if the geometry is morphed to some location that won't be rendered, the morph data takes up memory, and any textures will still have to be loaded and will still add to render time. Depending on how complex the model/texture is and how big the morph is, and how complex the scene lighting is, I suspect sometimes it will be faster with one method, sometimes faster with the other.