odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Sun, 15 February 2009 at 6:16 PM
Quote - ooo! low res mesh? the shape's not changing at this point, right? i just ask because running some cloth sims on a cube i realized how much of my slow down was dealing with the V4 mesh as the colliding object. i was just thinking it might make things a lot faster to have a good low res mannequin.
As for Antonia, I do all the sculpting on the low-poly version and then subdivide once. So the shape should be pretty much the same, if somewhat smoother.
Speaking of V4: incidentally, I tried to do a reverse subd step on V4 the other day, and to my slight surprise it worked. Which means that apparently V4 was modeled at a lower resolution and then subdivided for Poser just like I did with Antonia. That's probably common knowledge, but it was new to me.
Anyhow, I now have a 15k poly V4 sitting on my hard drive. Obviously I couldn't share that with people without having DAZ go ballistic on my arse. But, you know, if you got your hands on a program that does reverse subd, you could do it yourself.
-- I'm not mad at you, just Westphalian.