Forum: Poser - OFFICIAL


Subject: Mapping, Normals and "Ripping" artifacts - An Experiment and Conclusion

Morkonan opened this issue on Feb 12, 2009 · 77 posts


TrekkieGrrrl posted Fri, 13 February 2009 at 5:27 AM

 Interesting.

And I agree, if you're using procedural textures/shaders, NO uvmap can often produce better results than a wrong UVmap (wrong considering the shape of the model)

I'm baffled that a planar map would be the best option here, but apparently, it is :)

Since my own Poser is tied up with a large render.. perhaps someone could try applying a checkered PROCEDURAL map to that cylinder? I'd like to see how the ends are looking.

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.