Morkonan opened this issue on Feb 12, 2009 · 77 posts
stonemason posted Fri, 13 February 2009 at 12:01 AM
maybe an easier fix is to detach the top & bottom in your modeler?..as in this obj exported from 3dsmax,it;s still one mesh but the top verts aren't attached to the middle ones
http://stefan-morrell.com/cyl_test3.obj
I dont think planar mapping a cylinder could be regarded as a fix,when it creates uv mapping you cant use.
it is an odd problem though,I tested myself & your right,with no uv mapping it loads without artefacts