DocMatter opened this issue on Jan 29, 2009 ยท 10 posts
pauljs75 posted Sat, 07 February 2009 at 9:50 PM
If you were doing an animation, you could probably make a gaussian blurred low-res version of whatever's on the screen and use that as an animated light gel. (Assuming you're using an animated texture on the screen here.) Then the bright and dark changes of whatever is playing on the screen should follow through in the light it casts. (Other ways would need manual keyframing, wouldn't they?) Still shift it blue a bit, since most screens seem to have that shift in their color temperature.
I might have to try that sometime...
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