odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Fri, 30 January 2009 at 7:05 PM
bagginsbill: Those lips look great. Personally, I wouldn't dare hope I could get the wrinkles any better. But of course, I'm not you.
Glad you could use that mask. I simple painted all the lip polygons and applied a gaussian blur. That's why the boundary is at 0.5. But if you prefer, I can easily adjust it so that it's the way you originally proposed.
momodot: Phantastic idea with the shader-driven sagging. Obviously, we need a mask for this, but on bagginsbill renders, the bits that should sag look amazing. :thumbupboth:
-- I'm not mad at you, just Westphalian.