Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13964 posts


momodot posted Fri, 30 January 2009 at 1:40 PM

A purely procedural texture is really something. Looking very good.

Curious... I know there are node values that derive from orientation in the Poser universe and angle to the camera. Is there math that has to do with distance from the camera that could scale displacement and tiling dynamically to the camera position?

I saw a thread a while ago about a shader which I did not really understand for simulating the gravity sag of an elastic surfaced beach ball due to gravity... could you work in a shader for Antonia that simulated some gravity sag on the arms, breasts and belly using masks to limit the effect to the softest areas? Maybe even try that effect on the face? I know one illusion difficult to obtain in Poser is the /very/ subtle sag/pull on the face posed off axis which is evident in traditional portraiture... I subtle hang of the lips, cheeks, and eye area even on the youngest sitters adds to the asymetry that makes a portrait lifelike. I hesitate to ask but it seems you are quite serious about pushing the envelop on this figure!