odf opened this issue on Oct 27, 2008 ยท 13964 posts
bagginsbill posted Fri, 30 January 2009 at 1:23 PM

It's arranged a little differently than I had wanted, but it worked out fine with an extra node.
I had envisioned having the gradient start at 0 at the lip edge, and rise to 1 within the lips.
You made it .5 at the edge, rising to 1 inside, and dropping to 0 outside.
That is no problem. I just subtracted .5 from it to get the 0 right at the edge.
Here's a test render. Using the mask, I change to a different shader for the lip area. I'm not yet happy with the procedural pattern for the lip wrinkles yet. But at least I can work now without the distraction caused by the hard edge.
Actually, the extra info about the area just outside the lips (where the mask is between 0 and .5) might come in handy. If I want to do a "got milk" type of effect, for example, or maybe she's been sloppily eating chocolate. Or a drunken hussy who's been doing too much kissing. Hehehe.
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