odf opened this issue on Oct 27, 2008 · 13964 posts
rjjack posted Tue, 30 December 2008 at 12:05 AM
Quote - i've noticed that V4 has the material names prefixed with numbers. I presume those indicate texture overlays. Do people think that's a good practice? I thought it was quite nice to see at one glance what's supposed to be on the same map. Hopefully, they don't have a patent on that or anything.
python don't like variable starting with number, the Bagginbill skin shader for Apollo Maximus must have a redefinition of the surfaces when BB adapted it to V4, they are several threads on the RDNA forums about this.