odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Mon, 29 December 2008 at 5:42 AM
I think I'm pretty close to finalizing the UVs now. Before I give them the finishing touches, though, I need to take some time off to write my topology matcher. That's the tool I've been planning to develop for some time now that will allow me to transfer information between different versions of the mesh even if some of them have experienced rather rough treatment.
In the meantime, ponder my proposed list of material zones. I was too lazy to go through all the popular figures and check which names were commonly used, so the ones below are partly based on memory and partly pulled out of thin (h)air. I'm happy to change some names or add/remove zones if someone presents a good argument.
Map 1 (everything but the face and neck):
01. SkinBody
02. SkinSkull
03. SkinHands
04. SkinFeet
05. Nipples
06. Genitals
07. NailsFingers
08. NailsToes
Map 2 (face and neck, including mouth, but not eyes):
09. SkinFace
10. SkinNeck
11. Brows
12. Eyesockets
13. Lips
14. Mouthwall
15. Gums
16. Teeth
17. Tongue
Map 3 (eyeballs, left and right sharing one map):
18. EyeballLeft
19. EyeballRight
20. IrisLeft
21. IrisRight
22. Pupils
Map 4 (corneas, ditto):
23. CorneaLeft
24. CorneaRight
Map 5 (lashes, ditto):
25. LashesLeft
26. LashesRight
Some remarks:
The six skin zones reflect regions that are separated from each other on the UV map, so I thought I should make it easy to switch texture maps for each of these independently.
Some zones, such as the nipples and lips, make it easier to use Antonia without any textures, which should come in handy when using her as a background figure.
The genital zone is only for the region within the labia majora. The exterior of the genital regions is part of SkinBody.
The Brows zone is for the additional brow geometry that sits on top of the forehead. This would typically be used with a texture and a transmap to add a second layer to the brows and make them look less flat. There is no separate brow zone on the actual face geometry.
Okay, longish post. Let me know what you think.
-- I'm not mad at you, just Westphalian.