Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


JoEtzold posted Fri, 19 December 2008 at 12:23 PM

The starfield is seen sharp ... not trivial according to poser's "quality" texture filtering ... :biggrin:

Yeah, I've seen that the suit normally isn't designed for space. Even with black skin coverage it's seen that the jumper and the pants are 2 parts not covering complete body.
That outfit is really not bad but I'm a bit sparse in spending money. So normally only for the main figure and clothing that is very versatile and including lot's of pieces. In that area of clothing I have the bodysuit for most purposes. And than there are lot's of good free stuff to be combined to that. So last I've bought some clothings from Jasmina, not only but also cause having gloves and stockings in the bundle.
All other thing's e.g. props, environments and even textures I don't spend my money normally. I'm really satisfied with the freebies. Ok, often they are not conforming to morphed figures but with a bit tweaking or better spend the money for thing's like wardrobe wizard, all is on the right way. It's a bit of "the way is the target" ... let's have fun fiddleing around ... :laugh:

The point with the helmet highlight was that there is that blue reflection at it's backside. So there is some (environmental) light from behind or around the figure. On other hand such glow of the visor is coming from the planets light ... from front. And therefor I missed that front highlight a bit. Of course seeing to the lower end of the helmet, it's a bit shiny. There is a small reflection.

Are the planet rings a separat material group. If yes, I suggest giving them a different color as the planet. There color could be influenced more by the sun's color (which ever) than the planet's color, right ?

Is that yellow point in the middle of the explosion the carrier of the material ?  I would try to make him invisible and than rotate that explosion to the same axis as the starship.
It first time looked a bit like a fountain or geyser in that upright position.

Though it'S not so easy with eyplosions in space. Normally it's only a flash and than broken thing's fly to all directions due to the behaviors of vacuum. So a long burning fire on a starship wreck is not the reality. Fire need's oxygen and there is not much in vacuum.
Might be a interesting variation to heavily overlight the starship with a white glow around. There have been shader's for that ... have to consult my runtimes. And than having some circles around the ship. That might simulate the first moment of explosion.
The idea is interesting ... let's see if I give em a try ... :unsure:

Explosions are more something for animations than to stills. In stills a wreck in a rock or sand dune might be easier. But that's a question of the main subject. In this case with V4 in front such a wreck in the back is not very detailed. So to see it's run into the rockies is difficult. Therefor some light effect is the right possibility ... for sure.