Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


Morkonan posted Tue, 16 December 2008 at 6:08 PM

Quote - ...I have reworked the simple silver wool mt5. It's without any transperency and a bit more darkened than before.

It is the base for the 2 material collections to be used directly on V4. Tis collections only touch the material groups covered by the bodystocking. So, please load first a character texture of your choice for make up, head, hand or feet. After this you only need to load the material collection to overwrite the neccessary parts.

As ever ther is one collection only using bump for distant shots and a second one with DISP at the end using also displacement for closeups.

Great!  Thank you very much!

Your point about the transparency detail being available on the materials for the bodysuit is well taken.  I suppose such transparency could be put in as a map using an offset of the original map for the material.  So, basically, a transparency map that is just a reverse of the bump map.

But, there is the question of necessity.  Such details in an overlay for a "second skin" might be nice but, it may also unnecessarily lengthen render times in situations where closeup transparencies aren't needed.  In order to best serve the user, a material pose with transparencies on and off for the "second-skin" would really be called for.  Eventually, we'd end up with a lot of different material poses that many people may not use.  I think it's possible to do but, it may not be needed.

I don't think the material for the second-skin will extend above the collar of the jumper.  If it does, another transmap cutting off the offending area is fairly easy.

I've also been thinking about adding a bump-map overlay for any V4 texture that produces "cuffs" around the wrists.  That would be very simple to do since all that would be needed is to put an overlay on the hand material which produces a "cuff" right at the seam between the hand and the forearm.  A simple line along the seam there would work just fine, I think.

Concerning the photo/sub project -   I thought you were looking for something that was suitable for a "ships boat" (small boat belonging to the sub) and passengers waving to someone at the docks/wharf.  I agree, the picture I offered isn't suitable for a full view of a submarine model.

In Poser, the biggest problem I come across in loading multiple figures has to do with textures.  Simply put, good textures take up a LOT of processing power and with multiple figures all of those loaded texture sets start to cause "slowdowns" and cache problems.  Admittedly, Poser is trying to do a great many things at the same time.  However, I haven't seen a whole lot of programs that are worse at handling their own memory caches than Poser is.  But, I don't deal a lot with such things so Poser may be one of the better applications in its class for handling cached information.

I have a somewhat older PC so my processing power gets stretched quit frequently by Poser in complex scenes.  In very complex scenes with lots of objects and textures I have to reduce the preview and go without full texture previewing except for fine-tuning.  Of course, it's not guarranteed I can render a complex scene either. :)  More often than not, Poser doesn't want to render them and will end up crashing.  I'm planning on getting a new system this month so, hopefully, that problem will be taken care of.