Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


JoEtzold posted Tue, 16 December 2008 at 2:18 PM

> Quote - - I loved 'Das Boot' (c1981) also, Jo... Think it was shown on UK TV around last year or so. The movie really worked in that it presented you with something of the feelings, emotions, agonising's of what it might be like to exist in such claustrophobic watery environment, with the threat/thoughts of a sudden and dramatic implosion hovering over you for the most of your time below the level of the sea!!! Don't think I could have lived through such calamities personally...

There was not only the original cinema movie. It gave also a long version in 4 parts, round 8-9 hours in total. Ok, from point of action rather long but gave lots more of that atmospere cause without finding/working on targets the biggest enemy on such boats was boredom. And boredom in that situations mean's that your mind get lot's of worse fantasies.

I'm personelly be glad that I never used to get any experience in war situations. But I think if I can't omit I might stay better on a submarine than e.g. a destroyer or battleship. On second one's you might have a illusion that in worst case you would be rescued which indeed only happened to a few sailor's. So it's really only a illusion. On the subs the consequences are much clearer so you are able to be aware of them. One of my former colleagues did his military duty on a german submarine (today, not WW II). He was really lucky cause in his time they made a trip to the caribean eilands ... for a NATO / US manoevre or such ... So he had had lots to tell including cock-and-bull stories ... :ohmy:

And if you did some trip with a sailing yacht and suddenly got a storm in a cold lousy night, you know quickly that on sea the difference of working above the water level or below is not very big ... and very time rather wet ... :sneaky:

Quote - - What you may have to do is find a good, high resolution background of a small port (a Meditereanean one, ideally) and then construct some foreground objects and use textures taken from the image. (Or very much like the background textures.)  So, mortar, brickwork, stone, sand, etc.. would match more closely with the background image.  In fact, any 3D ojbect or texture in the foreground which replicates something in the background would help contribute to the illusion of depth and placement.  But, free stock photos like that are difficult to find. :)

That image is really not bad ... good atmosphere. Might not be good for submarines cause to near to normal buildings instead some more industrial environment. But it would be great for a old fashioned yachting scene. So from the time of the big J's and America Cup.
Needs only to delete that ugly loudspeaker poles on the right harbour side ...

But it's not only a point of background picture and matching textures/buildings etc. from front to background. The light must match and shadows could also be a problem ... in strenght, in direction and so on.
But a really big point is the image quality. In that harbour picture the left side is a bit blurry and especially firefly with it's "filtering" quality tends to to blur lot's more ... not only background images as also normal cloth texture. So it's tricky ...

Instead of using figures as static props I have more often rendered partly. Working from back to front and taking the result again as a background for the next part. For stills if observing correct shadows this works fine. OK and besides of stills ... I'm not sure if poser is really useful for a animation. I've tried once a very small one but was not very impressed. On otherhand running pictures are not my intention, think Smith Micro could work on a lot theme's in poser in front of making updates to animations part.

And that brings me back to SHADO ... The file in the link above is not a TXT file but a real ZIP, cut off the last extension.

I have reworked the simple silver wool mt5. It's without any transperency and a bit more darkened than before.

It is the base for the 2 material collections to be used directly on V4. Tis collections only touch the material groups covered by the bodystocking. So, please load first a character texture of your choice for make up, head, hand or feet. After this you only need to load the material collection to overwrite the neccessary parts.

As ever ther is one collection only using bump for distant shots and a second one with DISP at the end using also displacement for closeups.