paramount opened this issue on Nov 20, 2008 · 225 posts
Morkonan posted Sun, 14 December 2008 at 5:08 PM
Quote - Yeah, something like this was in my mind ... only overlooked the blender node ... :sad:
The rest should work with simply changing the u- and v-component for the material and this only for the displaxement cause all other isn't unique in direction.This should also work for your problems with the poke through's between the breasts but is on the second bodymap.
Yeah, that's the solution I'm using for the poke-throughs on displacement. I'll check the solution for switching the u/v on the texture for the arms using a blender node/transmap as soon as I can. Lots to do but, fortunately, a lot of it is around the two surprises I'm putting into the full package.
I need to stop adding things though. :) That is one of my personal failings - I tend to keep adding levels of detail in any project I work on whether it is just for fun in 3D or not. There comes a time when the designing and engineering has to stop and the project has to ship out the door.
Quote - So might be I do something for the second skin first ... on tomorrow or later ... cause I have first to clarify (again) something regarding some unfriendly guy's named Lehman and Brother's ... by profession seem's they are being banksters ... :cursing:
That's why I'm loving Startrek for example ... never seen a POS or ATM or credit card or something annoying there ... worst they have been faced with was low energy for the food replicator ...
Kirk never had to worry about bouncing a check or getting his pay cut. He also never had to pay for the multitudes of his own shirts he tore up. :)