paramount opened this issue on Nov 20, 2008 · 225 posts
Morkonan posted Mon, 01 December 2008 at 10:18 PM
Well....
We're halfway there! :)

I had to do some renders anyway to check the mesh. So...

The mesh fits EXTREMELY well. It's one of the best out-of-the-box conform jobs I've done. No poke-throughs in ANY pose naturally capable by a human being that I tried. However, I need to go back in and do a tiny bit of touchup work on the shoulder groups. I left most of them out on this mesh so they're not following right.

It's UV Mapped but no textures as of yet except for procedurals. There's a bump mat on the laces I tried as a test but no bump maps on the fabric. So, if the render makes the suit look a bit flat in spots, that's just because it's a procedural reflection texture with nothing to build on. Getting a good UV Map on those laces is going to be murder...

No bump/texture map makes V4's bum sag.. at least in this Retro Sci-Fi Uni-Jumper! But, never fear, it's as tight as a drum. (And needs to be to look convincing with a second skin unitard texture as clothing.)
I have a critique question on style to ask: Is the piping a little too thin? Laces? The laces and the eyelets need to be a little more pronouced. I'll fatten up both although the eyelets will be more pronounced once they have a good texture/bump under them.
However, I like the narrower piping even though it's not strictly "canon" for the uniform. A fatter piping may reach below the skin on some poses and if there's a unitard second-skin, it may look sort of weird in spots. The thinner piping gives it a more "crisp" look.
Anyway, opinions on the piping anyone?

(Really bad AO on my part. But, just wanted it to stand out on these mesh-test renders.)
I'll add some cloth details like folds and such next. (I had to do the eyelets/laces first and get some renders before I started those) Then, I'll move to the belt, boots (If I can manage those) and second-skin bodysuit texture. Then, I'll add in figure morphs, clothing morphs (a shoulder-seam for disrobing, maybe some "krinkles" to give it that "Just Sat Down While Wearing Tinfoil" look, etc) do the texture and bump maps for all and then build the directory.
Then, it goes in the freebie bin! :)
*Attribs
Jumpsuit - M3 - 3Drifters_Aremar
Backdrop (Wreck) _ Porsimo
V4 Texture - Thorneworks - Tanith (One of the best out there.)
Robot B9 (Lost in Space) - I can't find the author on that. He's fairly well known for it. Someone will come along and help me remember who did that model.... won't they?
Lighting - Mostly CV's Softlights setup modded by me so I can see the mesh without it reflecting too much yet still give an entertaining render.
V4-Sci-Fi-Uni-Jumper - Morkonan (Me)