Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


JoEtzold posted Mon, 01 December 2008 at 9:42 AM

Quote - Thanks!  I saw an artist's impression of the base commander's suit, but that's different.  Also, there seem to have been two belt styles worn by female uniform wearers.  One is the silver style I'm trying to reproduce and the other is a tan&white style.  I found some pics of the latter but it is nothing like the silver belt style in the back.  It's just a normal wide belt.  (Saw it on a youtube clip of the UFO opening sequence.)

Indeed not only the commander but all male members outfits differ from the women outfits on the moonbase as seen in this picture http://ufoseries.com/photos/killStrakerStraker.jpg
On left side shown Straker the commander in chief of S.H.A.D.O. wearing a normal outfit like a manager in series time should wear in office (see also in this picture the only hand weapon known by me). Right side Commander Foster is wearing moonbase male outfit. In that moment he's acting as moonbase commander, normally that's Lt. Ellis job.
Oh yeah, and only female moonbase member are wearing that blue hair ... why, don't know ...

With the second belt do you mean this one on the picture http://ufoseries.com/photos/skyOp-T.jpg ??? It belongs to the SkyDiver team outfit.
Sky-Diver is a submarine (diver) with an underseas starting airfighter (sky) at the frontnose.
That complete crew is clothed in that netshirts, don't know why but this is the underseas look.
Except the captain who has also something like a leather jacket cause he's also the pilot of Sky and than going out of the water up into the skies and space he's wearing his jacket and pilot helmet.
Hope this helps out ...

My texture shaders making good advance ... though the idea to change material groups on the bodysuit to match the silver x-form is buried. The mesh in the abdomen region has to big polygons to get a smoth lined form build without changing th mesh geometrie. And that is to expensive for that only use. There a separate complete new mesh like yours is the better way.

B.t.w. to use the shaders please have an eye on the u-v-maping. The shader for the stripy wooly fabrics works with the u-component to have the stripes right in place.
U-V-maping is ever my problem with building meshes. I use C4D and have tried with Hexagon and UVMapper but I've didn't find the right handling for UV-maps :sad: