
This might also help in figuring out what's going on. This is after dropping the airplane_auv shader on. There's a global "Default 1" shader, but then there's the unmapped starting Wings 3D material also called "default" and then there's the other material with the UV map "airplane_auv". What seems to be going on is that it's ignoring (or forgeting) the shading domains and applying the (unwanted) global shader to some parts of the model.
Barbequed Pixels?
Your friendly neighborhood Wings3D nut.
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There might be something worth downloading.