odf opened this issue on Oct 27, 2008 · 13964 posts
Diogenes posted Thu, 30 October 2008 at 3:34 AM
Quote - phantom3D wrote: > Quote - You know I have found that basic straight forward rigging placed properly is usualy the best. I've toyed with all sorts of complicated rigging scemes and have found that the solutions that really worked were all simple basic changes. She looks very good to me so I'd stick with this rigging and make small changes in placement and settings till you're happy. But the shoulders look great to me, and that's quite an accomplishment, shoulders are very hard.
Well, when I said the joint setup was basic, I meant that I hadn't fine-tuned it much yet, not that I was planning to rig her in some complicated way. But it's very, very good to hear from a master like you that simple riggings work well. I think I still need to learn a lot to make them so, though. In my - limited - experience so far, it's fairly easy to get a few things right for demo poses like the one I showed a few posts above. But the real trick is to make everything work nicely together, and with that I'm still struggling
I know what you mean, what I do to get the joint settings favorable for a wide range of movement, is use a full set of pose files that use a full range of movement and I go through each pose and set the joints. Make any changes in the grouping and falloff zones and do it again, over and over till all is working as perfect as I can get it, then I start adding body handles to make corrections in shape, and finally, last is JCM's as few as possible. I think that's probably how most people do, but don't be afraid to set your bones and joints in unconventional positions, in the end all that really matters is the end result, if it works better, use it.
One thing mor to say, I really really like her body shape. She's not all skinny and anemic, when I see real people that are as skinny as V4 I always feel like I need to feed them :) Refreshing to see a healthy looking model.
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