ravenous opened this issue on Sep 27, 2008 · 5 posts
sparrownightmare posted Sat, 27 September 2008 at 5:21 PM
Almost forgot. Use a shader with the color of the desired light, about 20% shininess and 10% Highlight. Give it a reflection of like 5%, and a transparency of 99%, Then just give it an index of refraction using the glass preset. Thats it, always works great.
Quote - When I need a glowing tube; I design the tube, give it a shader with glow in it, use the aura effect found in the effects tab for the object, then an anything glows so it acts like a light. Works great. I just wish you had the options like that on a tube light to begin with. I have never been able to figure out tube lights anyways.