sparrownightmare opened this issue on Sep 13, 2008 · 4 posts
sparrownightmare posted Sat, 13 September 2008 at 1:29 PM
Hmmm.. I didn't even think of using the snow shader. That should be pretty cool. Thanks for the idea. I wish you could have a single shader that randomized as a procedural for every instance. The best you can do that I have found is to set the scale really small and set it to world instead of local. But it still doesn't look all that great. The snow should be interesting, I will let you know how it looks.