Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


patorak posted Mon, 25 August 2008 at 10:52 PM

*I'm sure if you were to create a lower res mesh that would lead to a similar flow it would ease up the pain of weight mapping.

Yeah!  Just amp up the subdivisions,  and bake a normal map. 

You know some riggers don't even use weight maps.  Would you like to see an example?