Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


Teyon posted Mon, 25 August 2008 at 9:25 AM

Well, that's the subdivided mesh roughly 50,000 quad polys - about the same as an average Poser model. I'm sure if you were to create a lower res mesh that would lead to a similar flow it would ease up the pain of weight mapping.  Still, it's just something I thought you'd find interesting.  Happy to be of service and looking forward to the final!