Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


pjz99 posted Sat, 23 August 2008 at 10:26 PM

Huh, I appreciate the advice but I won't be doing it that way at all.  Far too many changes to the geometry going on right now, I'd be correcting the UVmap and rig every 30 minutes.

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