pjz99 opened this issue on Jul 24, 2008 · 60 posts
patorak posted Sat, 23 August 2008 at 6:03 PM
It's easier in the early stages...less polys to deal with. Rigging it now will aid in developing the poly flow. Keep the morphs relative though and C4d should be able to update as you go.
Don't worry about the poles pinching either. Texture and surfacing will hide 'em. Specially if you use weight maps to surface.