craftycurate opened this issue on Aug 09, 2008 ยท 4 posts
craftycurate posted Sun, 10 August 2008 at 7:11 PM
Quote - I never saw a way to do that...
BUT, I tried here and works!1 - Just create the emitter.
2 - In the Assembler Room set the display for the emitter to MESH.
3 - go to the frame number that you want to "bake"
4 - go to the Model Room with the emitter selected
5 - Inside the Model Room go to menu EDIT / Converte to Other Modeler and select Vertex Modeler
Back to the Assembler Roo the mesh will be there...
Thanks ... what you describe does work. It doesn't work though if you choose a scene object as your emitter particle, which is what I was hoping to be able to do.
Cheers
Richard