Forum: Bryce


Subject: New Poser to Bryce: Susanna/Natural Pose; Pluses and Minuses?

seedpress opened this issue on Jun 22, 2001 ยท 43 posts


konan posted Sat, 23 June 2001 at 1:52 PM

Attached Link: http://innuendo.ev.ca/NatPose

Alright Joke, let's make some peace here. No insult was intended. I was just guessing on by what was I read about on the Suzanna web page. Since there is not a demo available, I had to guess based on what I read. I am guessing that you are the guy who made Susanna based on your reaction (if not, my appologies). If you are, first of all, I'd like to welcome you as a competitor. Let out competition make the Poser2Bryce experience as best as it can be. Not all figures are created equal, and that is why polygon reduction is featured in Natural Pose. Some characters use alot more polygons than the standard P4 characters, and Bryce will simply use more memory for these characters. The Suzanna web sits says Key features: - Import multiple animations with ease. No special memory requirements. If your system can handle 20, 30, 50 or more Poser meshes then you can animate it with Susanna! See attached Skeleton March animation with 45 figures. Well, if you load 50 copies of Vicky or Michael into memory, you will soon see how much memory is used. Natural Pose's textures DO only take 30 seconds to a minute to set up for the registered product, as it only takes that long to apply a single texture map, a single transparency map, etc. The demo does not support this feature and perhaps this is what confused you. It is very ironic that we both developed a Poser2Bryce solution around the same time. I'm sure that both of our products have their respective qualities and features. I developed Natural Pose not just to be a Poser2Bryce program, but in principle, it can be used in ANY program that can handle 3DS files, as single texture map, a single transparency map, etc (Vue for example). Anyway, happy competing! Konan