seedpress opened this issue on Jun 22, 2001 ยท 43 posts
joke posted Sat, 23 June 2001 at 12:40 AM
Konan: you are badly mistaken if you think Susanna needs more memory than your program! I rendered a 45 Skeleton animation with a laptop having only 96MB. Futhermore: - Poser characters do not need polygon reduction at all. Why should they? And all posers are brought in as Wavefront OBJs and you can use other formats just as well. - Materials are very easy to use and work beautifully. You can use multiple (even animated) materials on any poser, prob, or poser part (hand, shirt, whatever). Oh btw: using a material on a Poser does not take 30 seconds to a minute like in your product. Susanna applies material in less than a second. - You don't have to split animations to cater memory limits. Making a 10 minute movie takes just as much RAM as a six seconds animation. Oh, as far as bugs are concerned: no one has reported any!