Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


pjz99 posted Wed, 30 July 2008 at 1:49 PM

This is really difficult!  I think I have a shoulder arrangement I like, and the hip and beginning of the thigh musculature.  I found that you absolutely must have a clean line of edges with no poles along the spine or it's just not going to subdivide and render cleanly.  How does this look?  The proportions of the model have been adjusted a whole lot to match my reference closer (yes, my reference has a perfect body).

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