Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


Paloth posted Sat, 26 July 2008 at 1:04 AM

I'm not sure what you mean by a 'pole' on the edges. Could you provide a screenshot? When working with a cage, if there is dimpling, stretch marks or bumps, spinning adjacent quads might be enough to solve the problem. The only trouble is that this might disrupt the straightness of the joint loops, but I suspect that weight mapping would allow for a good bend anyway--unless you’re modeling for Poser.

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